3D Models
Character Models
Mira Collins, Dual Prism
Mira is a main character developed for a game concept basic using colors as a source of power and an academy teaching how to develop said powers. Her design was focused around the color Blue and a school uniform to start developing the school's color system and uniform outfits. She is still under UV and texture mapping construction currently. Her current body was developed in ZBrush and defining features were created in Maya.
Concept Development: estimated 3 hours
Modeling: estimated 8 hours
Mira is a main character developed for a game concept basic using colors as a source of power and an academy teaching how to develop said powers. Her design was focused around the color Blue and a school uniform to start developing the school's color system and uniform outfits. She is still under UV and texture mapping construction currently. Her current body was developed in ZBrush and defining features were created in Maya.
Concept Development: estimated 3 hours
Modeling: estimated 8 hours
Davin The Fighter, Forest Journey
Davin was developed to be an enemy/ally in my game concept, Forest Journey. He was design to be the heavy physical fighter to balance out his twin sister's magical powers. He and his sister were developed to be bounty hunters chasing the main character. After the final battle with the main character, they join the party for the character. Forest Journey was developed to be an RPG/Strategy game. Each new party member allows a special ability to assist with the puzzles in the games. Davin's ability is to move and/or destroy heavy objects blocking the path way. He was developed in ZBrush and detailed and textured using Maya. He is one of the first character models I have developed.
Concept Development: estimated 1 hour
Modeling: estimated 8 hours
Davin was developed to be an enemy/ally in my game concept, Forest Journey. He was design to be the heavy physical fighter to balance out his twin sister's magical powers. He and his sister were developed to be bounty hunters chasing the main character. After the final battle with the main character, they join the party for the character. Forest Journey was developed to be an RPG/Strategy game. Each new party member allows a special ability to assist with the puzzles in the games. Davin's ability is to move and/or destroy heavy objects blocking the path way. He was developed in ZBrush and detailed and textured using Maya. He is one of the first character models I have developed.
Concept Development: estimated 1 hour
Modeling: estimated 8 hours
Rem the Beast, Forest Journey
Rem was designed to be a tamed pet for Thea the Hunter in the game. His coloring was selected to be brighter than his wild enemy counterparts. His special ability for the game is to hunt hidden items and levels for the player to gain better gear and experience. Rem's main body (head shape, legs, torso and tail) where developed in ZBrush and the fine details like the claws, teeth, fur, eyelids, and head piece where developed in Maya.
Concept Development: 1 hour
Modeling Development: 6 hours
Rem was designed to be a tamed pet for Thea the Hunter in the game. His coloring was selected to be brighter than his wild enemy counterparts. His special ability for the game is to hunt hidden items and levels for the player to gain better gear and experience. Rem's main body (head shape, legs, torso and tail) where developed in ZBrush and the fine details like the claws, teeth, fur, eyelids, and head piece where developed in Maya.
Concept Development: 1 hour
Modeling Development: 6 hours
Prop Models
Magic Portal
For one of my last projects while in Westwood, I had to design and develop a level concept in Unity. One of my main focused props I made for the level was a magic portal that summons the zombie/lesser vampires in the level. The magic portal was developed to being a focal point with its motion and coloring in a still and duller surroundings.
For one of my last projects while in Westwood, I had to design and develop a level concept in Unity. One of my main focused props I made for the level was a magic portal that summons the zombie/lesser vampires in the level. The magic portal was developed to being a focal point with its motion and coloring in a still and duller surroundings.
All images, models, and flashes. All rights reserved © 2013-2014 Sarah Henderson-Alonzo. Please ask for expressed permission in any use of any images, models, or flashes on the site.